> Forest of True Sight > Questions & Answers Reload this Page Does not Stone Summit Carver = dwarf?
Reply
Old Sep 06, 2005, 01:13 PM // 13:13   #1
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Advertisement

Disable Ads
Default Does not Stone Summit Carver = dwarf?

I am totally ticked right now, spent 3 days getting the pieces to make a killer dwarfslaying axe to use in the new Sorrows Furnace and it appears to be a POS!

I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves.

I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits!

A Stone Summit Carver is considered a Dwarf in the game right?
Cobalt is offline   Reply With Quote
Old Sep 06, 2005, 01:17 PM // 13:17   #2
Lion's Arch Merchant
 
Join Date: Jul 2005
Profession: Rt/N
Default

Quote:
Originally Posted by Cobalt
I am totally ticked right now, spent 3 days getting the pieces to make a killer dwarfslaying axe to use in the new Sorrows Furnace and it appears to be a POS!

I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves.

I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits!

A Stone Summit Carver is considered a Dwarf in the game right?
theyre stone summit, so yes. Whats the actual damage on your weapon? im assuming max, was it 1 vs 1 or other factors? Does GW have a serious amount of flaws? yes.
Akimb0 is offline   Reply With Quote
Old Sep 06, 2005, 01:22 PM // 13:22   #3
Academy Page
 
Armada Hunter's Avatar
 
Join Date: Apr 2005
Default

I hope you notice that it's percentage and not directly attack power that gets raised.

15% 19% 20%
Armada Hunter is offline   Reply With Quote
Old Sep 06, 2005, 01:24 PM // 13:24   #4
Wilds Pathfinder
 
Rancour's Avatar
 
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
Default

That might be a possiblity.

Could it be that it says something like "19% more damage vs. Dwarves (when enchanted/hexed/in stance)"
Rancour is offline   Reply With Quote
Old Sep 06, 2005, 01:30 PM // 13:30   #5
Lion's Arch Merchant
 
Join Date: Jul 2005
Profession: Rt/N
Default

Quote:
Originally Posted by Armada Hunter
I hope you notice that it's percentage and not directly attack power that gets raised.

15% 19% 20%
54% yes, so to be doing 4 dmg he must of only been doing around 3 to start with.
Akimb0 is offline   Reply With Quote
Old Sep 06, 2005, 01:49 PM // 13:49   #6
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Default

Here is a pick of what I am using this shows -5 hit I get between -7 and -3.
perhaps the VS mods just dont stack right. I got a nice +20% deathbane axe grip that I was going to use for an axe for Fissure and UW but dont think so now.



Last edited by Cobalt; Sep 06, 2005 at 03:22 PM // 15:22..
Cobalt is offline   Reply With Quote
Old Sep 06, 2005, 01:54 PM // 13:54   #7
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Male Order Brides
Profession: Mo/
Default

ok, max dmg axe = 5-28
+15% = 0.90 - 4.2
+19% = 1.14 - 5.32
+20% = 1.20 - 5.60
__________________
TOTAL = 9.24 - 43.12 BEFORE armor is considered into it.

Lets assume you are fighting a lvl 20 character even though every mob after droknar's is already higher than that. Further assumed is armor of 80, and 0% armor penetration. That will reduce it to 6.53 - 30.49. This DOES NOT factor in absorption by means of runes nor armor type. Now lets assume since you are fighting a dwarf of higher level, that he actually has a higher armor level than you... say 100. It further reduces to 4.62 - 21.56. Again, that isn't factoring in absorption thru runes or armor type.... nor from level difference. I would suggest you go Necro subclass and use weaken armor.

Calculator used = http://www.guildwarsguru.com/calculators/guru_armor.php

Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon.
Endowed Johnson is offline   Reply With Quote
Old Sep 06, 2005, 02:28 PM // 14:28   #8
Academy Page
 
Join Date: Mar 2005
Default

Do you have the appropriate level in your axe mastery? that kind of dmg kind of looks like you are hitting a critical with one of the starter weapons.

just a thought.
ApOcAlYpSe is offline   Reply With Quote
Old Sep 06, 2005, 02:29 PM // 14:29   #9
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Default

Quote:
Originally Posted by Endowed Johnson
Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon.
My Axe Attribute level is at 12 so thats fine but by seeing the math the VS mods are virtually useless at least with dwarves (although I got some hits in the low 20"s with Pent Blow), Anet did armor overkill with them. I think I am much better off using a +armor or + health mod but will wait and see what level they are in Sorrows Furnace. If they are level 24 or higher I probably won't waste my time with using Warrior just use my Ele instead it can actualy do some real damage to them.

Last edited by Cobalt; Sep 06, 2005 at 02:32 PM // 14:32..
Cobalt is offline   Reply With Quote
Old Sep 06, 2005, 02:31 PM // 14:31   #10
Lion's Arch Merchant
 
Join Date: Jul 2005
Profession: Rt/N
Default

Quote:
Originally Posted by Endowed Johnson
ok, max dmg axe = 5-28
+15% = 0.90 - 4.2
+19% = 1.14 - 5.32
+20% = 1.20 - 5.60
__________________
TOTAL = 9.24 - 43.12 BEFORE armor is considered into it.

Lets assume you are fighting a lvl 20 character even though every mob after droknar's is already higher than that. Further assumed is armor of 80, and 0% armor penetration. That will reduce it to 6.53 - 30.49. This DOES NOT factor in absorption by means of runes nor armor type. Now lets assume since you are fighting a dwarf of higher level, that he actually has a higher armor level than you... say 100. It further reduces to 4.62 - 21.56. Again, that isn't factoring in absorption thru runes or armor type.... nor from level difference. I would suggest you go Necro subclass and use weaken armor.

Calculator used = http://www.guildwarsguru.com/calculators/guru_armor.php

Another place to look is your Axe Attribute level. If it is less than 12, you are only doing a percentage of the max damage for the weapon.

but even if he had armour 100....the dmg range is still higher than he is currently dealing, and even max absobtion rune wouldnt change this. gg Anet - bugged half ass game.
Akimb0 is offline   Reply With Quote
Old Sep 06, 2005, 03:08 PM // 15:08   #11
Krytan Explorer
 
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
Default

What is your strength at? This helps armor pierce!....and why the hell aren't you using Executioner's strike, cyclone axe, or Penetrating blow!? Eventually you also want Evicerate! Remember you are fighting level 24 dwarfs, so armor penetration is important.

Also, did they cast any spells on you like weakness that we just can't see from your screen? One more thing, I found it usefully to get a helm that specializes in each weapon mastery. Then I add a major rune that is identical to the helm. This gives me a +3 to each weapon, and all I have to do is change out helms!

I will try with my warrior who has a non-max damage axe with sundering (armor penetration). I will take note of a regular hit and one with Exectionoer's strike.

Last edited by ChoKILLate[FDG]; Sep 06, 2005 at 03:17 PM // 15:17..
ChoKILLate[FDG] is offline   Reply With Quote
Old Sep 06, 2005, 03:17 PM // 15:17   #12
Desert Nomad
 
striderkaaru's Avatar
 
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
Default

Quote:
Originally Posted by Cobalt
Here is a pick of what I am using this shows -5 hit I get between -7 and -3.
perhaps the VS mods just dont stack right. I got a nice +20% deathbane axe grip that I was going to use for an axe for Fissure and UW but dont think so now.
as a warrior, your primary purpose in the fissure or uw is to tank the aggro, not to deal damage. that's the nuker's job. i would say forget about the +dmg% grips and go fortitude, defense, or enchanting.
striderkaaru is offline   Reply With Quote
Old Sep 06, 2005, 03:21 PM // 15:21   #13
Banned
 
Join Date: Aug 2005
Default

fortitude grips are useless junk. But like striderkaaru said...your job isn't to deal damage...it's to absorb damage
nailz is offline   Reply With Quote
Old Sep 06, 2005, 03:31 PM // 15:31   #14
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Default

Quote:
Originally Posted by ChoKILLate[FDG]
What is your strength at? This helps armor pierce!....and why the hell aren't you using Executioner's strike, cyclone axe, or Penetrating blow!? Eventually you also want Evicerate! Remember you are fighting level 24 dwarfs, so armor penetration is important.

Also, did they cast any spells on you like weakness that we just can't see from your screen? One more thing, I found it usefully to get a helm that specializes in each weapon mastery. Then I add a major rune that is identical to the helm. This gives me a +3 to each weapon, and all I have to do is change out helms!
I updated the pic it is smaller but full view as you can see no spells.

I did try with Penetrating blow and hit in the lower 20"s.I also tried with my other axe that has +20 below and +30 health and custom +20 and got better dmg near full health then I did with the Dwarfslaying axe. I just don't think the VS dmg is stacking correctly with other +dmg mods, it seems like the VS mod is doing minus instead of plus for its portion.

Last edited by Cobalt; Sep 06, 2005 at 03:34 PM // 15:34..
Cobalt is offline   Reply With Quote
Old Sep 06, 2005, 03:52 PM // 15:52   #15
Lion's Arch Merchant
 
Join Date: May 2005
Location: Around the corner.
Guild: Muffins of Wrath (MoW)
Profession: Mo/Me
Default

I've noticed the same thing .. My R/W Axe warrior is hitting low 5-6's on anything .. but if I use skills it goes up to 20 or so .. Bug?
Lord Bentam is offline   Reply With Quote
Old Sep 06, 2005, 04:29 PM // 16:29   #16
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Male Order Brides
Profession: Mo/
Default

no, not a bug. Your attribute lvl, your level vs mob lvl, absorption, and armor level all play a part in it. Most people don't even consider the level difference for starters.
Endowed Johnson is offline   Reply With Quote
Old Sep 06, 2005, 05:44 PM // 17:44   #17
Krytan Explorer
 
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
Default

Ok, I went back to the same exact area with my axe warrior. His mastery is 15 and strength is 10. The axe I use is a Sundering gold sephis axe. It does 5-26 (not max), damage +13%, armor pen +10% (10% chance), armor +7 vs elemental attacks, customized +20%.

My normal damage was between 9-14. My average was 12. When I used Executioner's strike, I did between 45-60 damage, with ave being 54.

What is your strength?

Last edited by ChoKILLate[FDG]; Sep 06, 2005 at 05:46 PM // 17:46..
ChoKILLate[FDG] is offline   Reply With Quote
Old Sep 06, 2005, 06:26 PM // 18:26   #18
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Default

Quote:
Originally Posted by ChoKILLate[FDG]
What is your strength?
I have 12 axe and 10 stren 11 tac (shield req)
Cobalt is offline   Reply With Quote
Old Sep 06, 2005, 06:59 PM // 18:59   #19
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Cobalt
I am totally ticked right now, spent 3 days getting the pieces to make a killer dwarfslaying axe to use in the new Sorrows Furnace and it appears to be a POS!

I got a max +15>50 axe put a +19dmg vs dwarfs and customized it for +20dmg which should stack and give me +54 dmg vs dwarves.

I popped over to Granite Citadel walked outside and attacked a Stone Summit Carver and only averaged -4 dmg hits!

A Stone Summit Carver is considered a Dwarf in the game right?
I'd assume that Stone Summit are Dwarves, since you don't fight the Deldrimor Dwarves

I should state that you should be using more Axe attack skills and put more points into Axe mastery (14 would be ideal for PvE) if you want to do some real damage. Against high level mobs, especially heavily armored Warriors/Carvers and Rangers, you aren't going to do much damage with normal attacks. Note that the mobs themselves aren't doing much more damage than you are doing.

Using the damage calculator, some iffy math, and the approximate damage range you were dealing (3-7 damage), it seems like the Stone Summit have approximately 140-150 armor, assuming no damage absorption. Subtract the max shield, and you get about 120-130 armor, which sounds okay considering they're higher level Warriors then you.

If we calculate in -2 damage absorption (Knight's/Ascalon/whatever they wear) however, then they have 120-130 armor total, 100-110 armor without the shield, which sounds closer to the standard human Warrior setup. -4 damage absorption (armor and shield) would give you a base armor rating of 110-120 armor with the shield (90-100 without). I'm not for certain how the mechanics of damage on enemies go though.

I tested this out earlier by myself, with 14 Axe Mastery and 9 Strength, and got about the same damage against Carvers doing normal attacks with my max, non-customized Sundering Pickaxe of Warding with +12% while in a stance. I'm thinking that perhaps they have high armor vs physical attacks? I'll have to test this with my Icy Axe later.
Savio is offline   Reply With Quote
Old Sep 30, 2005, 09:12 PM // 21:12   #20
Jungle Guide
 
Barazur's Avatar
 
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
Default deathbane and skeletonslayer

This thread stimulated my curiosity and so I did the following test:

SETUP
Strenght 12, Sword 14, Tactics 2
NO SKILL used (this is base damage).
NO condition or hex over me or the target foe.
At least 30 swings have been done with each weapon to ensure consistency.

FOES
A. lvl 13 skeleton rangers outside Bergen
(will test more)

WEAPON 1 (my old winglbade):
max dmg 15-22 Sword req11
+15%>50%
+20% customized
dmg 24-50

WEAPON 2 (skeletonslaying):
max dmg 15-22 Sword req9
+15%>50%
+20% vs. skeletons
+20% customized
dmg 29-59

WEAPON 3 (deathbane):
max dmg 15-22 Sword req9
+15%>50%
+20% vs. undead
+20% customized
dmg 29-59

Conclusions
1. Skeletons ARE undeads.
2. The 20% additional damage is calculated after the other mods or so it seems.
3. IMHO is worth it.
Barazur is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wtb Max Tactics Shield - Skeleton, Skull, Summit Warlord, Stone Summit bobmcclune Buy 9 Nov 04, 2007 07:46 AM // 07:46
Dwarf slaying mod for all the summit Tidalwave212 Buy 2 Jan 09, 2006 06:37 AM // 06:37
WTB Stone Summit & Summit Warlord Shield & Crystalline Sword Hanso Buy 9 Dec 18, 2005 06:37 PM // 18:37
stone summit ~ summit warlord Shield Hanso Buy 11 Dec 16, 2005 10:10 AM // 10:10
rare summit WARLORD shield and stone summit Defendpeace Necros Sell 2 Sep 18, 2005 09:16 PM // 21:16


All times are GMT. The time now is 12:12 PM // 12:12.